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FEISTY FIVE FIGHT

Overview

The Feisty Five proves to be a pretty formidable opponent compared to our previous encounters. You might die a few times when trying to fight them blindfolded

Loadout

Weapon: Doesn't Matter

Armor: Fancy Holster

Healing Items:

No healing items required to outlast the entire fight

Attacks

First Attack: Ed - Ground Slam

Hold down. Wait until the slam sound effect ends and then move slight right, repeat for left, repeat until the move ends

Note that the first attack might lag a bit which can throw off your timings and get you a hit

No-Hit. Chance for a Hit


Mercy > Spare


Second Attack: Moray - Rapier + Bouncy Bubbles

Hold bottom right

This attack is similar to Decibats 4th attack. In that the bouncy bubbles might still hit you even when on the edge

There is a small chance that the 2nd rapier will hit you when it strikes. If that happens, go slightly left

Easy No-Hit. Small chance for a Hit


Mercy > Spare


Third Attack: Ace - Cards

Stand still

Guaranteed No-Hit


Mercy > Spare


Fourth Attack: Mooch - Coin Pouch

Although the pouch spawns in a random position. The pouch always goes counter-clockwise. Which means that when you get hit, then you always know where the pouch is

Hold down. Wait until you get damage, which means that the pouch is on the bottom right. Wait until the pouch collects the next coin and hold right. Tailgate the pouch until the attack ends

One Hit


Mercy > Spare


Fifth Attack: Ed - Grab attack

Bottom left. When the sound alert finishes, hold up and go down again

Just like from the first attack. Lag might screw over your timings once again

Tricky, but doable No-Hit


Mercy > Spare


Sixth Attack: Moray - Changing Sword Color

Stand still and wait for the sword to go up. If you got hit, it was orange. If not, it was blue. React accordingly for the next sword charges. Move around if it is orange and stand still if it is blue. If you hear a sound effect, the color changed to the opposite

50/50 Tricky No-Hit


Mercy > Spare


Seventh Attack: Ace - Card Clubs

Bottom left. Listen closely for a VERY quiet sound effect, and move right until the second sound effect, up until the fourth sound effect, and then left

Tricky, but doable No-Hit

Eight Attack: Mooch - Coin fall

Hold down until you reach the bottom edge and move slightly left (holding X can help here) so that you can go in between the 1st and 2nd column of coins

Due to the lack of proper sound effects to time this attack (sound effect for when the player gains control, for when the player touches the ground). You are going to have to wing it and hope you get it correctly

Tricky, but doable No-Hit

Ninth Attack: Ed + Moray Teamup

REQUIRES A BETTER STRATEGY

Hold left. If you hear an alert, move away accordingly

Best Possible Attempt: One Hit

Best Recorded Attempt: Two Hits

Tenth Attack: Ace + Mooch Teamup

REQUIRES A BETTER STRATEGY

Mix strategy 7 and 8. Bottom and slightly left. If you hear a sound effect, hold up

Best Recorded Attempt: Two Hits

Result

Best Possible Attempt: 4 Hits

Best Recorded Attempt: 8 Hits